Launched in 1985 the Commodore Amiga boasted graphics capabilities that were unsurpassed for it's time.
It featured an intricate collection of custom chips that enabled it to do things that, until then, had been impossible to achieve with other personal computers.
This site is dedicated to graphics made with or for the Commodore Amiga home computer.
Switched to the new mobile optimized version of the site. I got motivated to do this after I heard that Google was down-rating non-mobile sites. I also wanted to try the media queries and the new picture element, where I can serve client dependant image resolutions.
Now the image size is changed depending on the browser width (Firefox 38+ needs a page reload to notice this, but Chrome updates this immediately). The behaviour can be changed by switching the resize button (top right) from "auto" to "small", "medium", "large" and "auto" again.
The TV effect can be changed with the monitor button (directly next to the resize button. This toggles between "TFT" and "CRT".
I hope this will work correctly for everybody. It is supposed to degrade gracefully, but it is still quite new technology, so it may fail.
In addition to that I also enlarged the thumbnail sizes, allowed for animated thumbnails and added/updated several images.
I won't be adding Wonderland as most of it's images are just so tiny and it's much more complicated to extract them since Magnetic Scrolls used a completely new system for that game.
Gino Gusmano kindly sent me his collection of Amiga application software pictures that he had preserved. Among them were some pretty rare images from Photon Paint - mostly HAM images - but also a lot of Deluxe Paint images. I added a selection of those with this update.
He also noticed that Greg Johnson's "Flight" image is loosely based on concept art for the Aliens movie. I added the original for comparison and I may do this for more images in the future.
Lastly, I found more images that were in the style of the Pro Paint images so I added them to that section.
Added a big collection of nice images from Bradley W. Schenck. His style is heavily influenced by celtic knotwork which is unusual for an Amiga artist.
He wrote a very interesting article with more background information about his Amiga artwork on his blog.
Finally added a category where the images are grouped by the date they were uploaded/updated. This should make it much easier to find the changes, especially when I upload a bunch of random (but great) stuff like this time :)
The general updates page can be found inside of the category box on the front page. I've been able to recreate the updates up to 2009.
Also thanks to JudgeDeadd for pointing me to a few errors on the site.
Joseph also wrote a couple of interesting blog posts about Rick in his blog
I had a lucky find and sumbled upon two new outstanding images from Henk Van Der Graaf and added them to the archive.
In addition, I also found the original version of Rick Parks' Humphrey Bogart image. Sadly the PD collection, that I found it on, again didn't mention what artist it was made by so I'll have to keep on assuming that Park = Rick Parks.
I found a bunch of great images signed with the name "Park", which I am attributing to "Rick Parks", since the visual style seems to be similar. Maybe somebody will be able to confirm this.
Sadly, I found out that Rick Parks passed away in 1996. He had been working at Westwood by that time and had done graphics for games such as Eye of the Beholder and Legend of Kyrandia.
Two of the images (McCoy and Bogart) had been badly scaled by someone. I tried to fix this but I believe the original images must have been done at a much higher resolution than this. If anyone has these original images I'd be happy to replace mine with those.
Oh my, it's been quite some time since the last update, but I've been gathering material and there'll be more frequent updates soon.
Added some wonderful graphics from the game Devious Designs by Bob Stevenson.
The intro is split into individual animated GIFs and the level backgrounds are there until level 20. After that the backgrounds repeat.
Reimplemented the comparison mode. It can now be switched on by pressing the "Compare" Button on the top right of an image (only available if there are several images on the page to compare - mostly on WIP and Comparison pages).
Also added a couple of nice images from a scener called Iluvatar who was a member of Alcatraz.
Added a great title image for an unfinished game done by Franck Sauer, created between Unreal and Agony.