Launched in 1985 the Commodore Amiga boasted graphics capabilities that were unsurpassed for it's time.
It featured an intricate collection of custom chips that enabled it to do things that, until then, had been impossible to achieve with other personal computers.
This site is dedicated to graphics made with or for the Commodore Amiga home computer.
Added some wonderful graphics from the game Devious Designs by Bob Stevenson.
The intro is split into individual animated GIFs and the level backgrounds are there until level 20. After that the backgrounds repeat.
Reimplemented the comparison mode. It can now be switched on by pressing the "Compare" Button on the top right of an image (only available if there are several images on the page to compare - mostly on WIP and Comparison pages).
Also added a couple of nice images from a scener called Iluvatar who was a member of Alcatraz.
Added a great title image for an unfinished game done by Franck Sauer, created between Unreal and Agony.
Today, six years ago, I posted the first link to a small project that I called the "Amiga Graphics Archive", making this it's birthday.
It's awesome to see how much it's grown and what has become of it. How many people I have been able to reach and what I have been able to dig up.
For this update I have added many small changes. The biggest are, that the color cycling images now also show the color cycling in the palette overlay (sadly it's not synchronized with the image, but it's close enough and still pretty awesome to see).
I also changed the comparison overlay. If an image has several versions or platforms these are now shown directly under each other. The comparison overlay is therefore out of order at the moment but it'll come back and I think this is at the moment more accessible.
I was able to find rare images of the game 20,000 Leagues Under The Sea, which had been under development by Jim Sachs but sadly was canceled before completion.
There are more variations of images from the unused Aquaventura intro.
Added very atmospheric images from the game Lost Patrol made by Ian Harling.
There is also a great fansite for the game thelostpatrol.knagge.com with lots of other information including interviews with Ian Harling and Chris Glaister.
In addition I also added breadcrumb navigation to the title bar so that it will be easier to navigate back through the pages (and rendered with the original Amiga font).
Added more great images made by Jim Sachs for the game "Ports of Call" by Rolf-Dieter Klein and Martin Ulrich for Aegis.
Also brought back the hotkeys to navigate the images with the keyboard.
PageUp takes you to the previous image, PageDown to the next, Home takes you up a level, while End switches between the Chunky, Scanline and CRT modes
Added the Knowledgebase section again. It had gotten lost, during the site redesign.
Also included two new articles:
How crt monitors worked and how to create these effects.
A comparison between Amiga and Atari computers.
I got a message from Ville Jouppi stating that the original Kickstart screen was created by Sheryl Knowles. Seeing that her initials are S.A.K. we figured that she must also have been the artist behind the SAK images.
At the same time there was Jack Haeger with the Commodore team and with a little imagination the ljl Signature can look like his initials J.H.
I renamed SAK and LJL to the proper names and also regrabbed the Amiga Boing Ball Demo image. While looking at it closer I found out that it was put together pretty cleverly.
Added to a couple of games their Atari ST counterparts to compare the images directly. It's interesting to see how the artists adapted to the different hardware limitations.
The images that support the new comparison feature can be switched with the "Amiga" / "AtariST" buttons in the top right corner and there is a whole new category where you can find all images that can be compared.
I would have liked to add the CD32 boot screen as well but it didn't work out as animated gif.
I had planned to stitch all screens together, but the seams didn't quite match up and it would have made some extremely large images.
Maybe I'll add a map viewer that will be able to use the screens as tiles for easier loading.
Found some really old images from Torben Bakager Larsen that were used in a slideshow demo called Super Spinner by Sodan from 1987. This was probably also the same Sodan that the game Sword of Sodan was called after. I took the chance to update his gallery.
I also re-added the introduction texts for the various gallery sections. I'll try to add more information, where I can.