Amiga Graphics Archive

The Amiga Graphics Archive

Launched in 1985 the Commodore Amiga boasted graphics capabilities that were unsurpassed for it's time.

It featured an intricate collection of custom chips that enabled it to do things that, until then, had been impossible to achieve with other personal computers.

This site is dedicated to graphics made with or for the Commodore Amiga home computer.


Cyber Assault 556
April fools article
Game Companies
Historical overview
Amiga vs. Atari
Display Technology
How the crt screen worked
Screen Modes
Every resolution possible
Extra Half Bright
Special 64 color mode



Simone Bernacchia sent me a message, that the Aquaventura preview disk containing the unused intro sequence had been found. Now I finally managed to add the whole intro sequence to the archive. It took quite a while, because I first tried to make single GIF animations (just as I did with Devious Designs). But the single sequences where so long that the GIFs grew up to 15MB in size. I therefore abandoned that idea and now added the complete intro sequence as HTML5 video in WebM and MP4 format.

As an added bonus the HTML5 videos are included in TFT and CRT mode (yay!). This wasn't possible until now because I had been using GIF animations exclusively. The old animated GIFs will stay in that format for the time being, until I decide what to do with them. I still see color cycling images more as images than as videos.

Now that I can support videos on my site I'll be adding more videos to the archive in the near future. I'll still concentrate on images, but there have been several animations that I've wanted to add for a long time.?



I added a mix of updates beginning with a brand new image from Prowler and two new images from Park. The rest are updated images with color palettes and Atari ST comparison images.

Some minor fixes/changes to the site are also included, like the page titles, that I forgot to include (duh!).



Switched to the new mobile optimized version of the site. I got motivated to do this after I heard that Google was down-rating non-mobile sites. I also wanted to try the media queries and the new picture element, where I can serve client dependant image resolutions.

Now the image size is changed depending on the browser width (Firefox 38+ needs a page reload to notice this, but Chrome updates this immediately). The behaviour can be changed by switching the resize button (top right) from "auto" to "small", "medium", "large" and "auto" again.
The TV effect can be changed with the monitor button (directly next to the resize button. This toggles between "TFT" and "CRT".
I hope this will work correctly for everybody. It is supposed to degrade gracefully, but it is still quite new technology, so it may fail.

In addition to that I also enlarged the thumbnail sizes, allowed for animated thumbnails and added/updated several images.



I noticed that I hadn't yet added The Pawn from the Magnetic Scrolls series, so here it is.

I won't be adding Wonderland as most of it's images are just so tiny and it's much more complicated to extract them since Magnetic Scrolls used a completely new system for that game.



Gino Gusmano kindly sent me his collection of Amiga application software pictures that he had preserved. Among them were some pretty rare images from Photon Paint - mostly HAM images - but also a lot of Deluxe Paint images. I added a selection of those with this update.

He also noticed that Greg Johnson's "Flight" image is loosely based on concept art for the Aliens movie. I added the original for comparison and I may do this for more images in the future.

Lastly, I found more images that were in the style of the Pro Paint images so I added them to that section.



Added a big collection of nice images from Bradley W. Schenck. His style is heavily influenced by celtic knotwork which is unusual for an Amiga artist.

He wrote a very interesting article with more background information about his Amiga artwork on his blog.



Finally added a category where the images are grouped by the date they were uploaded/updated. This should make it much easier to find the changes, especially when I upload a bunch of random (but great) stuff like this time :)

The general updates page can be found inside of the category box on the front page. I've been able to recreate the updates up to 2009.

Also thanks to JudgeDeadd for pointing me to a few errors on the site.



I got word from Joseph B. Hewitt IV, who had worked together with Rick Parks at Westwood, that only the properly signed images were from Rick. I therefore put the Park images into their own category.

Joseph also wrote a couple of interesting blog posts about Rick in his blog



I had a lucky find and sumbled upon two new outstanding images from Henk Van Der Graaf and added them to the archive.

In addition, I also found the original version of Rick Parks' Humphrey Bogart image. Sadly the PD collection, that I found it on, again didn't mention what artist it was made by so I'll have to keep on assuming that Park = Rick Parks.



I found a bunch of great images signed with the name "Park", which I am attributing to "Rick Parks", since the visual style seems to be similar. Maybe somebody will be able to confirm this.

Sadly, I found out that Rick Parks passed away in 1996. He had been working at Westwood by that time and had done graphics for games such as Eye of the Beholder and Legend of Kyrandia.

Two of the images (McCoy and Bogart) had been badly scaled by someone. I tried to fix this but I believe the original images must have been done at a much higher resolution than this. If anyone has these original images I'd be happy to replace mine with those.



Oh my, it's been quite some time since the last update, but I've been gathering material and there'll be more frequent updates soon.

I'll start with several great scene pictures that I added from Prowler, DAS and JCS.



Added some wonderful graphics from the game Devious Designs by Bob Stevenson.

The intro is split into individual animated GIFs and the level backgrounds are there until level 20. After that the backgrounds repeat.