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Animated

Animations were very memory intensive in the old days where computers only had 512KB or 1MB of memory in total.

Therefore artists had to cut corners and use tricks to convey the illusion of motion, often leading to only short clips and partially animated images.

  • Amiga
Lotus2_Intro1

  • Amiga
Lotus2_Intro2

  • Amiga
Lotus3_ElanSE

  • Amiga
Lotus3_EspritTurboSE

  • Amiga
Lotus3_Intro

  • Amiga
Lotus_Intro1

  • Amiga
Lotus_Intro4_Dimensions

  • Amiga
Archmage_Rule30_1
  • Archmage
  • 2021
  • Lowres (PAL)
  • Animated
  • 32 colors (30 used)

  • Amiga
Remix_Spreadpoint_Knackbench
Nice animation from an intro by "Spreadpoint".

  • Amiga
DeviousDesigns_Intro01

  • Amiga
DeviousDesigns_Intro02

  • Amiga
DeviousDesigns_Intro03

  • Amiga
DeviousDesigns_Intro04

  • Amiga
DeviousDesigns_Intro05

  • Amiga
DeviousDesigns_Intro06

  • Amiga
DeviousDesigns_Level02
Double-Decker Bus - London, United Kingdom

  • Amiga
Charon_Book5T

  • Amiga
Charon_Wings

Kickstart20
Kickstart14a
  • Amiga
Kickstart20
The first version (2.0) was only used with the A3000, but the most common version was 2.04, which was included in all ECS Amigas (A500, A600, A2000, A3000).
  • Variation
Kickstart14a
This is an early version of Kickstart 2.0 that was being developed for the Amiga 3000.
It still had the old Amiga font with serifs, but everything else was already new for the 2.0 release.

Kickstart30
Kickstart31
  • Amiga
Kickstart30
This Kickstart version (3.0) was included with all AGA Amigas.
  • Variation
Kickstart31
Kickstart 3.1 followed quickly and which was also released for all ECS and AGA Amigas (A500, A600, A1200, A2000, A3000, A4000, CD32, each with slightly different revisions).

  • Amiga
Agony_Owl
Frames from the beautifully animated player sprite.

Two 16 color sprites were used to create the player sprite. With 16 color sprites taking up two sprites the whole player sprite took up 4 hardware sprites leaving only 4 sprites left for the rest of the game (mainly player bullets and rain drops).

GalacticConqueror
GalacticConqueror_original
GalacticConqueror_clean
  • Amiga
GalacticConqueror
  • Variation
GalacticConqueror_original
  • Variation
GalacticConqueror_clean
This game is a good example of a lazy Atari ST port. Apart from not using the Amigas 32 color mode, the developers also didn't adjust the color palette to fit into the Amigas larger color space.

The Atari STs colors ranged from 0 (darkest) to 7 (brightest) for the red, green and blue channels.
The Amiga had a finer color resolution ranging from 0 (darkest) to 15 (brightest).
If you simply copied the same color values from Atari ST to the Amiga the colors on the Amiga only got from 0 (darkest) to 7 (brightest), which on the Amiga was only half of the possible brightness.

This resulted in a very dark game, as you can see in the variation image, where I kept the colors like they were in the game.

  • Amiga
MasterAxe_Stage_Bar
[quote=Game]They don't like strangers in these parts, and any excuses for a fight is good enough for a bad tempered bouncer.

Watch out, he's got a punch like a steam shovel.[/quote]

Coolers Bar & Roadhouse, Texas

  • Amiga
MasterAxe_Stage_Forest
[quote=Game]A nightmare from the Orient now haunts the New World. No-one knows the name of this hell-hag, only the state of her victims - Dead On Arrival.

Keep clear of the crescent moon axe chained to her wrist.[/quote]

Pine Forest, Kentucky

  • Amiga
MasterAxe_Stage_GhostTown
[quote=Game]Past the point of no return on your epic journey, you stumble across a town where the past casts a dark shadow.

If you can't see what he's got against you, just shadow box![/quote]

Red Rock Ghost Town, New Mexico

  • Amiga
MasterAxe_Stage_LasVegas

  • Amiga
MasterAxe_Stage_LosAngeles

  • Amiga
MasterAxe_Stage_MauiBeach

  • Amiga
MasterAxe_Stage_OrientalTheatre
[quote=Game]The end of your quest is in sight, but first one last opponent waits to test your mettle. Master of the Filipino art of escrima, and a supreme opponent.[/quote]

The Oriental Theatre, Los Angeles CA.

  • Amiga
MasterAxe_Stage_Spirit

  • Amiga
MasterAxe_Stage_Steelworks
[quote=Game]Fired from the State Police for corruption and brutality, ex-Sergeant Archer works by his own rules as a security guard.

Close in to avoid his spinning kick, but avoid the side-handle baton![/quote]

Red River Steel Works, Pittsburgh PA.

  • Amiga
MasterAxe_Stage_Swamp
[quote=Game]Flown South by a businessman to fight his local champion in a private match, you find yourself up against Le Baron, a. k. a. Mistah Midnite.

Don't let his spectacular kicks blind you to the secret of his skull cane.[/quote]

Devils Bayou, Louisiana

  • Amiga
MasterAxe_Stage_WhiteHouse
[quote=Game]This area definitely isn't on the guided tour, a sharp suited federal agent DDT intends to subdue first and ask questions afterwards.

His 110,000V stun gun packs a punch, so keep your distance.[/quote]

The White House, Washington DC.

Obliterator_Loading
Obliterator_Loading_atarist
  • Amiga
Obliterator_Loading
  • AtariST
Obliterator_Loading_atarist

Fusion_Ending

  • Amiga
ZanyGolf

  • Amiga
Flag_Bottle
This is an image from the canceled game Flag.

  • Amiga
Flag_Lose
This is an image from the canceled game Flag.

  • Amiga
Flag_Oppo8
This is an image from the canceled game Flag.

  • Amiga
LostPatrol_GameOver

  • Amiga
LostPatrol_PanoramaBoat

  • Amiga
LostPatrol_PersonVietkong

  • Amiga
This animated intro was included in a pre-release demo of Aquaventura.

I slowed it down because it appeared to be running way too fast. There are also parts of the animation that aren't being clipped properly, leading me to think that this intro was simply dropped into the demo without being fine tuned.

It was later replaced by a rendered intro.

  • Amiga

  • Amiga

  • Amiga
This is the intro animation featuring 3D rendered graphics with painted additional effects and optimized to take up as little storage space as possible.

While the graphics are basically 16 color monochrome images there are still HAM artefacts visible from the rendering process.

DefenderOfTheCrown2_CastleNormanCatapult
DefenderOfTheCrown_CastleNormanCatapult
  • Defender of the Crown 2
  • Amiga
DefenderOfTheCrown2_CastleNormanCatapult
  • Defender of the Crown
  • IFF
  • Prequel
DefenderOfTheCrown_CastleNormanCatapult

DefenderOfTheCrown2_CastleNormanYard
DefenderOfTheCrown_CastleNormanYard
  • Defender of the Crown 2
  • Amiga
DefenderOfTheCrown2_CastleNormanYard
  • From Defender of the Crown
  • Prequel
DefenderOfTheCrown_CastleNormanYard

DefenderOfTheCrown2_CastleSaxonCatapult
DefenderOfTheCrown_CastleSaxonCatapult
  • Defender of the Crown 2
  • Amiga
DefenderOfTheCrown2_CastleSaxonCatapult
  • Defender of the Crown
  • IFF
  • Prequel
DefenderOfTheCrown_CastleSaxonCatapult

  • Defender of the Crown 2
  • Amiga
DefenderOfTheCrown2_Finale
Jim posted a complete version of the Defender of the Crown 2 ending on his personal YouTube channel.

DefenderOfTheCrown2_Romantic_Kiss
DefenderOfTheCrown_Romantic_Kiss
  • Defender of the Crown 2
  • Amiga
DefenderOfTheCrown2_Romantic_Kiss
  • Defender of the Crown
  • Prequel
DefenderOfTheCrown_Romantic_Kiss

DefenderOfTheCrown2_Romantic_LadyAnne
DefenderOfTheCrown_Romantic_LadyAnne
  • Defender of the Crown 2
  • Amiga
DefenderOfTheCrown2_Romantic_LadyAnne
  • Defender of the Crown
  • Prequel
DefenderOfTheCrown_Romantic_LadyAnne

DefenderOfTheCrown2_Romantic_LadyKatherine
DefenderOfTheCrown_Romantic_LadyKatherine
  • Defender of the Crown 2
  • Amiga
DefenderOfTheCrown2_Romantic_LadyKatherine
  • Defender of the Crown
  • IFF
  • Prequel
DefenderOfTheCrown_Romantic_LadyKatherine

  • Defender of the Crown
  • Amiga
DefenderOfTheCrown_Romantic_LadyRebecca
Interestingly two of the four maidens were left out for Defender of the Crown 2, with Lady Rebecca being one of them.

  • Defender of the Crown
  • Amiga
DefenderOfTheCrown_Romantic_LadyRosalind
Interestingly two of the four maidens were left out of Defender of the Crown 2, with Lady Rosalind being one of them.

DefenderOfTheCrown2_Tournament_BirdsEyeView
DefenderOfTheCrown_Tournament_BirdsEyeView
  • Defender of the Crown 2
  • Amiga
DefenderOfTheCrown2_Tournament_BirdsEyeView
  • Defender of the Crown
  • Prequel
DefenderOfTheCrown_Tournament_BirdsEyeView

DefenderOfTheCrown2_Tournament_OnComing
DefenderOfTheCrown_Tournament_OnComing
  • Defender of the Crown 2
  • Amiga
DefenderOfTheCrown2_Tournament_OnComing
  • Defender of the Crown
  • Prequel
DefenderOfTheCrown_Tournament_OnComing

  • Amiga
JimSachs_CDTV
This is the official boot screen from Commodore's CDTV Amiga. It differs a bit from the Anim version that is circulating the web, possibly because of size constraints within the boot roms.
It doesn't work that well as gif animation as most browsers don't play it back at the correct speed.
Used in TRSi's "Time Zone" demo

  • Amiga
Airball_Intro

  • Amiga
Amnios

  • Amiga
Amnios_Intro2
This version of the animation came directly from Pete Lyon.
The version used in game is cropped 30 lines at the bottom.

  • Amiga
FullContact_Intro
The figure is a single bitplane animation overlayed in extra half bright (EHB) mode to create this shadow silhouette effect.

  • Amiga
Alien3_Loading
  • Alien 3
  • 1992
  • Lowres (PAL)
  • Animated
  • 16 colors (14 used)

SuperCauldron
SuperCauldron_var
  • Amiga
SuperCauldron
Title screen
  • Variation
SuperCauldron_var
Ending screen
Interestingly the title and ending screens aren't just re-colored versions of one another. Some elements actually shift around a bit and the town, castle and environment changes quite a bit to visualize the change from the dark nightmarish beginning to the happy sunny ending.