Bradley W. Schencks style is heavily influenced by celtic knotwork which is unusual for an Amiga artist.
He created his first art right after getting his Amiga 500 in 1987 and won the BADGE Killer Demo Contest with one of his slideshows.
Amiga Dreams: my first computer graphic images, from 1987
IEEE’s cover story about me from 1994 – found online as a PDF
He created pixel art for games like Mindroll and Spirit of Excalibur and later created raytraced 3D art for the CDROM era game Labyrinth of Time.