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Franck Sauer

Agony

Agony_wip1
Agony
Agony_wip1

The Agony logo is based on a design created by Roger Dean specifically for the game.

Agony_Ending

The ending screen is identical to the level 2 loading screen.
Only the winged beasts are missing here.

Agony_Level1_Horizon

The backgrounds only consisted of two colors which were extended by using the copper to change color registers every couple of lines. The finer gradients were created by also switching between the colors 50 times per second.

Agony_Level2_Horizon

The backgrounds only consisted of two colors which were extended by using the copper to change color registers every couple of lines. The finer gradients were created by also switching between the colors 50 times per second.

Agony_Level3_Horizon

The backgrounds only consisted of two colors which were extended by using the copper to change color registers every couple of lines. The finer gradients were created by also switching between the colors 50 times per second.

Agony_Level4_Horizon

The backgrounds only consisted of two colors which were extended by using the copper to change color registers every couple of lines. The finer gradients were created by also switching between the colors 50 times per second.

The animation for this background wasn't used in the game.

Agony_Level5_Horizon

The backgrounds only consisted of two colors which were extended by using the copper to change color registers every couple of lines. The finer gradients were created by also switching between the colors 50 times per second.

This is the only background with animation that was actually used in the game.

Agony_Level6_Horizon

The backgrounds only consisted of two colors which were extended by using the copper to change color registers every couple of lines. The finer gradients were created by also switching between the colors 50 times per second.

The animation for this background wasn't used in the game.

Agony_LevelX_Horizon

This background wasn't used in the game. That is also the reason why I couldn't colorize it as there wasn't any copper list that I could use for reference.

Agony_Loader1

Agony_Loader2

Agony_Loader3

Agony_Loader4

Agony_Loader5

Agony_Loader6

This image is identical to the menu background.

Agony_Owl

Frames from the beautifully animated player sprite.

Two 16 color sprites were used to create the player sprite. With 16 color sprites taking up two sprites the whole player sprite took up 4 hardware sprites leaving only 4 sprites left for the rest of the game (mainly player bullets and rain drops).

UnpublishedTitle

This is the title screen to an abandoned run-and-gun game.

It was supposed to be similar to Green Beret only more modern. Concept and initial art assets were presented to Ubisoft, but their interest soon faded forcing Franck and his team to abandon this project.

They created Agony instead.

There is more on this game on Franck Sauer's homepage.

Unreal

Unreal_Air

Unreal_End

Unreal_Land

Unreal_Map1-01

Unreal_Map1-02

Unreal_Map1-03

Unreal_Map1-04

Unreal_Map1-05

Unreal_Map1-06

Unreal_Map1-07

Unreal_Map1-08

Unreal_Map1-09

Unreal_Map2-01

Unreal_Map2-02

Unreal_Map2-03

Unreal_Map2-04

Unreal_Map2-05

Unreal_Map2-06

Unreal_Map2-07

Unreal_Map2-08

Unreal_Map2-09

Unreal_Map2-10

Unreal_Map3-01

Unreal_Map3-02

Unreal_Map3-03

Unreal_Map3-04

Unreal_Map3-05

Unreal_Map3-06

Unreal_Map3-07