Battle Squadron was an improvement over the already excellent Hybris in almost every aspect. Cope-Com were keen to show off, as could be seen in the end credits:
Battle Squadron was developed in 8 months
Mainly by Martin Pedersen (coding) and Torben Larsen (graphics).
Battle Squadron is our second Amiga game (our first one was Hybris).
Martin Pedersen (18): Greetings to my family - my friends - especially them at my school - and everybody at Innerprise Software - hope you ejoyed playing the game.
Torben Larsen (21): Hope you folks enjoyed the game (no disk space for greetings).
Technical specifications (for the interested ones):
- 2 players with up to 12 missiles each
- 24 different weapons
- special mega missiles
- up to 16 enemy bullets
- up to 12 air enemies
- up to 18 ground enemies
- special full screen PAL version (256 pixels tall)
- score etc. on top of everything
- 64k of code and tables
- 1500k of graphics and tiles
- 150k of music
Signed Martin and Torben
Look out for our next game.........