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2000 Leagues Under The Sea

Jim Sachs was pitching the game to Disney with various assets already in place. Sadly Disney lost interest and a virus destroyed part of the files, forcing Jim Sachs to cancel the project.


High resolution image of the Nautilus in the Arctiv sea. Not sure how this came to be as the rest of the game was done in low resolution.<br /><br />Sadly only available in compressed jpeg format.


  • Amiga
JimSachs_20000LeaguesUnderTheSea_Beach
Printed in Jim Sachs Calendar 1991

The Island March, 1989
Scene from 20,000 Leagues Under The Sea

Distance Even on the clearest of days, air is not completely transparent - it's blue. The further away an object is, the more air to give it a bluish cast and rob it of its contrast.

JimSachs_20000LeaguesUnderTheSea_Shipwreck
JimSachs_20000LeaguesUnderTheSea_Shipwreck_var
  • Amiga
JimSachs_20000LeaguesUnderTheSea_Shipwreck
JimSachs_20000LeaguesUnderTheSea_Shipwreck_var
Printed in Jim Sachs Calendar 1991

Shipwreck May, 1987
Scene from 20,000 Leagues Under The Sea

Low Contrast An underwater scene is one of the few instances where I use low contrast - the darks are not very dark. Other instances would include fog effects and objects at great distance.

JimSachs_20000LeaguesUnderTheSea_Sunset
This image belonged to a sequence where the Nautilus can be seen sinking slowly in the sunset. Jim captured this sequence from a VHS recording that he had made from the game demo during development and posted it on his personal YouTube channel.