It would be nice to know what program was used to create the title image. It's been pixeled very nicely but there is quite obvious HAM bleeding. Later art applications were able to reduce these artefacts automatically.
In this level three colors are used to create a sand storm which is animated via color cycling. This leaves just 5 colors for the rest of the background.
The levels in Phantom Fighter are stored as one large bitmap which is also the reason why they are so short. The background enemies and other elements are only drawn while the player is able to see the area on screen.
Images shown on this page are copyrighted to their respective owners and are stated where possible. If you have any issues with or suggestions for this site then feel free to contact me at amiga at lychesis dot net.