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BeastRider
Amiga Format picture of the month - August 1991.

This is one of those Amiga Format images that look like they were made in HAM mode, but only uses 32 colors.

Also note the attempt to dither the color banding rings in the center of the image. Looks like someone tried to optimize the image, but ran out of time before it was submitted to Amiga Format.

  • Amiga

  • Amiga

  • Amiga

  • Amiga
The Vaug Interceptor Turbo is actually the Honda NSX (or Acura NSX) from 1990.

  • Amiga
The Taraco Neoroder Turbo is actually the Alfa Romeo SZ (Sprint Zagato) from 1989.

  • Amiga
The Retron Parsec Turbo is actually the Cizeta-Moroder V16T from 1991, designed by Marcello Gandini, who also designed the Lamborghini Diablo (hence the similarities).

  • Amiga

  • Amiga

  • Diga
  • 1991
  • Lowres (NTSC)
  • ColorCycling
  • 32 colors (31 used)

PIImage_Mountain

Videoscape3D

Archmage_Celis
  • Archmage
  • 1993
  • Lowres Interlaced (PAL)
  • 64 colors (63 used)

Archmage_JuicyLucy
  • Archmage
  • 1992
  • Lowres Interlaced (PAL)
  • 64 colors (37 used)

Archmage_Nexus7
  • Archmage
  • 1994
  • Lowres (PAL)
  • 256 colors (202 used)

Archmage_Sequencial

Archmage_TheDhryads
  • Archmage
  • 1993
  • Lowres Interlaced (PAL)
  • 64 colors (59 used)
1st in the The Gathering 1993 Graphics competition.

AH_Dan

AH_Eye

AH_KingTut
AH_KingTut_aga
AH_KingTut
AH_KingTut_aga
The iconic Tutankhamun mask used as cover for many Deluxe Paint versions.

The Amiga AGA version looks like it was created by smearing around the golden parts with the Deluxe Paint smudge tool.
Not really a high class way of upgrading an image.

  • Amiga
  • 1987
  • Hires (PAL)
  • 8 colors (7 used)

  • Amiga

  • Amiga

Cougar_DragonSun
  • Cougar
  • 1993
  • Lowres (PAL)
  • 256 colors (235 used)

Cougar_DragonSun32

Cougar_Evil
  • Cougar
  • Joe Petagno
  • 1993
  • Lowres (PAL)
  • 32 colors
Based on the cover for the Motörhead album "Rock 'n' Roll". Artwork by Joe Petagno.

Cougar_HairDog
Cougar_HairDog_wip
Cougar_HairDog
  • Cougar
  • Sebastian Krüger
  • 1991
  • Lowres (PAL)
  • WIP
  • 32 colors (31 used)
Cougar_HairDog_wip
  • Cougar
  • Sebastian Krüger
  • 1991
  • Lowres (PAL)
  • WIP
  • 32 colors (30 used)
Based on the cover for the Tankard album "Hair of the Dog". Artwork by Sebastian Krüger

Cougar_Sanasmatron
  • Cougar
  • Joe Petagno
  • 1993
  • Lowres (PAL)
  • 64 colors (56 used)
Based on the cover for the Motörhead album "Orgasmatron" by Joe Petagno.

4th in The Gathering 1993 graphics competition.

Cougar_Turmoil

DAS_AcidHeart_Sacrifice
  • DAS
  • 1996
  • Lowres (NTSC)
  • 256 colors (156 used)
"Acid Heart", 2nd in the AntiQ 1996 graphics competition.

DAS_Angel
  • DAS
  • 1996
  • Lowres (NTSC)
  • 256 colors (239 used)
"Angel", 3rd in the Scenest 1996 graphics competition.

DAS_Floaty
  • DAS
  • 1997
  • Lowres (NTSC)
  • 256 colors (240 used)

DAS_Joker
  • DAS
  • 1996
  • Lowres (NTSC)
  • 256 colors (249 used)
"Joker", winner of the Flag 1996 graphics competition.

DAS_Metal
  • DAS
  • 1996
  • Lowres (NTSC)
  • 256 colors (244 used)
"Metal", 2nd in the Pie Slice 1996 graphics competition.

DAS_Rainman
  • DAS
  • Lowres (NTSC)
  • 256 colors (247 used)

DAS_RipTide
  • DAS
  • 1996
  • Hires Interlaced (NTSC)
  • 256 colors (255 used)

DAS_Sunrise
  • DAS
  • 1995
  • Hires Interlaced (NTSC)
  • 256 colors (255 used)

Devilstar_Bodycount

Devilstar_DemonDownloadDisk
  • Devilstar
  • Hires Interlaced (PAL)
  • 16 colors (171 used)

  • Amiga
  • Devilstar
  • 1992
  • Lowres Interlaced (PAL)
  • 64 colors (60 used)

Devilstar_Hydra2

Devilstar_Indyface

Devilstar_SilentsMech
  • Devilstar
  • 1992
  • Hires Interlaced (PAL)
  • 16 colors (242 used)

Devilstar_Weed
  • Devilstar
  • 1994
  • Hires Interlaced (PAL)
  • 128 colors (127 used)
6th in the Assembly 1994 Graphics competition.

Fiver_ChampagneSupernova
Fiver_ChampagneSupernova_var
Fiver_ChampagneSupernova
  • Fiver
  • 1995
  • Lowres (PAL)
  • 256 colors (192 used)
The eagle eyed amongst you may have noticed that the colors in the palette are duplicated...
  • Variation
Fiver_ChampagneSupernova_var
  • Fiver
  • 1995
  • Lowres (PAL)
  • 256 colors (192 used)
...and if we set the upper 128 colors to white we can see a hidden message.

  • Amiga
Fiver_Earth
  • Fiver
  • 1997
  • Hires Interlaced (PAL)
  • 256 colors (194 used)
Used in the demo "Planet Dust" by "Artwork"

Fiver_Efjucikay
  • Fiver
  • Lowres (PAL)
  • 128 colors (115 used)

  • Amiga
  • Fiver
  • Lowres (PAL)
  • 32 colors (31 used)

Fiver_Renaissance
  • Fiver
  • 1996
  • Hires (PAL)
  • 256 colors (203 used)

  • Amiga
Agony_Ending
The ending screen is identical to the level 2 loading screen.
Only the winged beasts are missing here.

  • Amiga
Agony_Loader1

  • Amiga
Agony_Loader2

  • Amiga
Agony_Loader3

  • Amiga
Agony_Loader4

  • Amiga
Agony_Loader5

  • Amiga
Agony_Loader6
This image is identical to the menu background.

  • Amiga
Unreal

  • Amiga
Unreal_Air

  • Amiga
Unreal_End

  • Amiga
Unreal_Land

Barbarian_Intro

ShufflepuckCafe

ShufflepuckCafe_Menu

Fusion

Fusion_FGBlocks
The tiles from which the backgrounds in Fusion are created are quite special. The game used quite large 32x32 pixel tiles, but the engine was able to use special clipping and masking techniques to cut out and mix the available tiles to form many different edge parts, cross disolves and special effects on the fly.

This was probably also the reason for the small viewing window that the player was granted (just 288x128 pixels) and the relatively slow framerate.

  • Amiga
Fusion_Level1

  • Amiga
Fusion_Level2

BridgeOfSorrows
Amiga Format picture of the month july 1991

FA-18_Interceptor

GJ_BioDomes

GJ_Gorilla
Printed in Amiga World July/August 1986 - Page 81

  • Amiga
CarrierCommand

  • Amiga
Cybercon3

  • Amiga
Exile

JCS_Visage
  • JCS
  • 1996
  • Lowres (PAL)
  • 256 colors (225 used)

JimSachs_AmigaLagoon

  • Amiga
JimSachs_CDI

  • Amiga
This is the official boot screen from Commodore's CDTV Amiga. It differs a bit from the Anim version that is circulating the web, possibly because of size constraints within the boot roms.
It doesn't work that well as gif animation as most browsers don't play it back at the correct speed.

JimSachs_Commodore2
JimSachs_Commodore2_var
JimSachs_Commodore2
Commodore C64, 1702 Monitor, 1541 Floppy Drive
  • Variation
JimSachs_Commodore2_var
Commodore C64C, 1802 Monitor, 1541C Floppy Drive
Showing a rendition of Wayne Schmidt's 1987 C64 artwork called "Serene".

JimSachs_FoxPuppy

JimSachs_Knight

JimSachs_Knight2

JimSachs_MazdaRX7

JimSachs_Ninja900
JimSachs_Ninja900_var
JimSachs_Ninja900_var2
JimSachs_Ninja900
  • IFF
  • Variation
JimSachs_Ninja900_var
  • Variation
JimSachs_Ninja900_var2
The variation with rider is a little strange, since the motorcycle seems to be slightly color reduced, despite the rider himself not really needing/using any additional colors. I currently can't say if Jim did this variation himself or for what this version was used for.

JimSachs_Office3D
JimSachs_Office3D_var
  • Amiga
  • Variation
JimSachs_Office3D_var
This is an office scene that was included in Ports of Call. It matches the Office 3D image closely, but uses fewer colors an has less details.
This image looks like an extended version of an image used in the game Ports of Call.

Most notable changes are the larger screen area and the increase in colors used.

JimSachs_Porsche1

JimSachs_Porsche2

JimSachs_Porsche3

  • Amiga

JimSachs_Porsche5

JimSachs_PortsOfCall
JimSachs_PortsOfCall_var
  • Amiga
  • Variation
JimSachs_PortsOfCall_var
Jim re-used the title picture for Ports of Call in his abandoned [link=/game/20000LeaguesUnderTheSea.html]20.000 Leagues under the Sea[/link] project.

The german magazine Amiga Magazin did an article on Jim Sachs in their August 1989 issue. They previewed a screen from the project, while it was still in development, and you can clearly see the same sky, mountains and buildings.

$2

JimSachs_SaucerAttack

JimSachs_SelfPortrait

JimSachs_TimeCrystal
Used in TRSi's "Time Zone" demo

ljl_DiamondRing

ljl_Football

ljl_JumboDog
ljl_JumboDog_MoreDogs
ljl_JumboDog_wip1
ljl_JumboDog_wip2
ljl_JumboDog_wip3
ljl_JumboDog_wip4
  • Variation
ljl_JumboDog_MoreDogs
  • WIP
ljl_JumboDog_wip1
First, I drew a grid that would be a guide for my color-cycling landscape, and used several shades of tan all in the same row on my palette, so when I cycled them, the ground would appear to move.
  • WIP
ljl_JumboDog_wip2
Then, I added the mountains to the back-ground, far in the distance, so they wouldn't interfere with the illusion of movement.
  • WIP
ljl_JumboDog_wip3
Next I traced the hotdog from my sketchbook onto the screen, and laid in the basic colors using the Fill option. Then I used a single-pixel brush to create shading and reflections.
  • WIP
ljl_JumboDog_wip4
After about an hour or so of tweaking and fine-tuning, the image was finished - just in time to get home for dinner.

ljl_WeatherMap
ljl_WeatherMap_wip
ljl_WeatherMap_wip

  • Amiga
DMADesign_1989_Original
  • 1989
  • Lowres (PAL)
  • 32 colors (18 used)
Used in the game Blood Money

  • Amiga
DMADesign_1990_Lineart
  • 1990
  • Hires (PAL)
  • 16 colors (92 used)
Used in many Lemmings games

  • Amiga
DMADesign_1993_Raytraced
  • 1993
  • Lowres (PAL)
  • 2 colors (33 used)
Used in the game Walker

  • Amiga
DMADesign_1994_Type
  • 1994
  • Lowres (PAL)
  • 64 colors (38 used)
Used in the game All New World of Lemmings

  • Amiga
Hewson_1990
  • 1990
  • Lowres (PAL)
  • 16 colors (204 used)

  • Amiga
Hewson_1991a
  • 1991
  • Lowres (PAL)
  • 32 colors (27 used)

  • Amiga
Hewson_1991b
  • 1991
  • Lowres (PAL)
  • 16 colors (209 used)

  • Amiga
Thalion_1990a
  • 1989
  • Lowres (PAL)
  • 256 colors (83 used)
The standard Thalion logo with differently colored droplets randomly running down the screen.

  • Amiga
Thalion_1990c
  • 1990
  • Lowres (PAL)
  • 16 colors
16 color version without copper effects and animation. Appeared in "Tower FRA" and "Tangram".

  • Amiga
Thalion_Fantasy
  • 1992
  • Lowres (PAL)
  • 32 colors (26 used)
Logo used for fantasy games such as "Ambermoon".

  • Amiga
Thalion_Simulations
  • 1991
  • Lowres (PAL)
  • 32 colors (31 used)
Logo used for simulations such as "No Second Prize" and "A320 Airbus"

  • Amiga
Thalion_WingsOfDeath
  • 1990
  • Lowres (PAL)
  • Copper
  • 128 colors (79 used)
The standard Thalion logo with droplets randomly running down the screen.

  • Amiga
Kult

  • Amiga
Kult_Language

  • Amiga
Kult_US
The U.S. version was called "Chamber Of The Sci-Mutant Priestess".
The new logo, as well as the removal of the "Kult" logo, was probably not done by Michel Rho.

  • Amiga
Spidertronic

Ra_Aaaa
  • Ra
  • 1995
  • Lowres (PAL)
  • 256 colors (224 used)

Ra_ArteAarrghh
  • Ra
  • 1993
  • Lowres (PAL)
  • 64 colors (55 used)
Used in the demo "Arte" by Sanity

Ra_Bufff
Ra_Bufff_var
  • Amiga
Ra_Bufff
  • Ra
  • 1993
  • Lowres (PAL)
  • 32 colors
  • IFF
  • Variation
Ra_Bufff_var
  • Ra
  • 1993
  • Lowres (PAL)
  • 64 colors (63 used)

Ra_Clqoun
Ra_Clqoun_var
Ra_Clqoun
  • Ra
  • 1993
  • Lowres (PAL)
  • 32 colors
  • IFF
  • Variation
Ra_Clqoun_var
  • Ra
  • 1993
  • Lowres (PAL)
  • 32 colors
Used in the disk mag "Live - Issue 03" by Dreamdealers.

2nd in the Saturne Party 1993 Graphics on A500 competition.

  • Amiga
Ra_DontCrackUnderPressure
  • Ra
  • Lowres (PAL)
  • 32 colors
Ra was also known as Rhah in the beginning

Ra_Einstein1
  • Ra
  • 1993
  • Lowres (PAL)
  • 32 colors
Used in the demo "Arte" by Sanity

  • Amiga
Ra_Endpart
  • Ra
  • 1993
  • Hires (PAL)
  • 64 colors (34 used)
Used in the demo "Arte" by Sanity.
The text is in Hires screen resolution. The copper was used to switch the resolution half way.

Ra_Fairlight
  • Ra
  • Hires (PAL)
  • 16 colors
Used in the demo "Psychedelic" by Virtual Dreams and Fairlight

Ra_Interpol
  • Ra
  • 1993
  • Hires (PAL)
  • 16 colors
Used in the demo "Interpol" by Dreamdealers

Ra_Maradona
  • Ra
  • 1994
  • Lowres (PAL)
  • 128 colors (106 used)

Ra_MrPet
  • Ra
  • 1993
  • Lowres (PAL)
  • 16 colors
Used in the demo "Arte" by Sanity

Ra_NoAGA
  • Ra
  • 1993
  • Hires (PAL)
  • 16 colors (14 used)
Used in the demo "Arte" by Sanity

Ra_Rootgirl
  • Ra
  • 1994
  • Hires (PAL)
  • 256 colors (98 used)

  • Amiga
Ra_Salvadore1
  • Ra
  • 1993
  • Hires (PAL)
  • 16 colors (134 used)
Used in the demo "Arte" by Sanity

  • Amiga
Ra_Salvadore2
  • Ra
  • 1993
  • Hires (PAL)
  • 16 colors (128 used)
Used in the demo "Arte" by Sanity

  • Amiga
Ra_Salvadore3
  • Ra
  • 1993
  • Lowres (PAL)
  • 64 colors (37 used)
Used in the demo "Arte" by Sanity

Ra_Sanity1
  • Ra
  • 1993
  • Lowres (PAL)
  • 32 colors
Used in the demo "Arte" by Sanity

Ra_Sanity2
  • Ra
  • 1993
  • Lowres (PAL)
  • 32 colors
Used in the demo "Arte" by Sanity

Ra_Skelliton
  • Ra
  • 1993
  • Lowres (PAL)
  • 32 colors
Used in the demo "Arte" by Sanity.

5th in the 680xx Convention 1993 Graphics competition.

Ra_UglyArte
  • Ra
  • 1993
  • Lowres (PAL)
  • 32 colors
Used in the demo "Arte" by Sanity

  • Amiga
AlienBreed

  • Amiga
AlienBreed2

  • Amiga
AlienBreed2_Credits

  • Amiga
AlienBreed2_Intro

  • Amiga
AlienBreed2_Level1

  • Amiga
AlienBreed2_Level12

  • Amiga
AlienBreed2_Level2

  • Amiga
AlienBreed2_Level7

  • Amiga
AlienBreed_Ending

  • Amiga
AlienBreed_Intro1

  • Amiga
AlienBreed_Intro2

  • Amiga
AlienBreed_Level1

  • Amiga
AlienBreed_Level2

  • Amiga
AlienBreed_Level3

  • Amiga
AlienBreed_Level4

  • Amiga
AlienBreed_Loading

  • Amiga
AlienBreed_Terminal

  • Amiga
FullContact

  • Amiga
FullContact_Arena1

  • Amiga
FullContact_Arena2

  • Amiga
FullContact_Arena3

  • Amiga
FullContact_Arena4

  • Amiga
FullContact_Arena5

  • Amiga
FullContact_Arena6

  • Amiga
FullContact_Credits

  • Amiga
FullContact_Ending

  • Amiga
FullContact_Training

  • Amiga
ProjectX_Loading1

  • Amiga
ProjectX_Loading2

  • Amiga
ProjectX_Loading3

  • Amiga
ProjectX_Loading4

  • Amiga
ProjectX_Loading5

  • Amiga
Team17_1990
  • 1990
  • Lowres (PAL)
  • 32 colors (28 used)

  • Amiga
Team17_1991
  • 1991
  • Lowres (PAL)
  • 32 colors (28 used)

  • Amiga
Team17_1992a
  • 1992
  • Hires Interlaced (PAL)
  • 16 colors (125 used)

  • Amiga
Team17_1992b
  • 1992
  • Hires Interlaced (PAL)
  • 8 colors (49 used)
Alternative version of the hires logo with only half the colors of the normal logo and somewhat poorly edited background.

Used in the game Assassin.

  • Amiga
Team17_1995
  • 1995
  • Lowres (PAL)
  • 256 colors (140 used)

  • Amiga
Team17_1996
  • 1996
  • Lowres (PAL)
  • 256 colors (251 used)

  • Amiga
Team7_1990
The first two games were released under the name "Team 7". After merging with "17-Bit Software" the company was renamed to "Team 17".

  • Amiga
Voyager

SAK_Athena

  • Amiga
Z-Out_Ending
This image is split into three segments with 16 colors each: The sky, the horizon and the water. This way the image has 38 colors but only uses 16 palette entries or 4 bitplanes, leaving the 5th bitplane for the ending titles.

  • Amiga
Spherical

  • Amiga
Spherical_Mage

  • Amiga
BattleSquadron

  • Amiga
BattleSquadron_Controls

BattleSquadron_Ending1
BattleSquadron_Ending2
BattleSquadron_Ending3
BattleSquadron_Ending4
  • Amiga
BattleSquadron_Ending1
Well done! Mission completed
A reward is granted when you return to Earth Defense Fleet
  • Amiga
BattleSquadron_Ending2
The Barrax Empire has been destroyed and Commander Berry D. Mayers and Commander Lori Bergin are now safe on board your ship heading home to earth. Have a nice trip home. Well done!
  • Amiga
BattleSquadron_Ending3
You look out the side window of your ship. You see the crushed Barrax Empire as you take off.
  • Amiga
BattleSquadron_Ending4
The alarm goes off and you look out the rear window and see the whole planet changing shape and something is coming straight at you..........

BattleSquadron_Intro1
BattleSquadron_Intro2
BattleSquadron_Intro3
BattleSquadron_Intro4
BattleSquadron_Intro5
BattleSquadron_Intro6
  • Amiga
BattleSquadron_Intro1
Stardate 10.10.2.7.24 Starsystem IU2

The Barrax Empire - A ruthless species with one thing on their mind - ruling the universe.
Earth Defense Fleet have been in war with the Barrax Empire for centuries with many casualties on both sides........
  • Amiga
BattleSquadron_Intro2
Commander Berry D. Mayers and Commander Lori Bergin returning home from a well accomplished mission.
Their orders were to eliminate all Barrax Lifeform on planet Urainia and gather as much information about the Barrax Fighters.
  • Amiga
BattleSquadron_Intro3
As the commanders began their trip home they were suddenly attacked from out of nowhere by a huge Barrax Nova cruiser.
  • Amiga
BattleSquadron_Intro4
The last transmission from Commander Mayers and Bergin was this....
Ability to become invisible for a limited amount of time. Fast.t..acce...
..brigg.ht.light.beaming.us.un.board....
  • Amiga
BattleSquadron_Intro5
Commander Berry D. Mayers and Commander Lori Bergin are presumed to have been taken as hostage by the huge Barrax Nova cruiser.
  • Amiga
BattleSquadron_Intro6
Your mission code C61-178DE is to rescue Commander Berry D. Mayers and Commander Lori Bergin and their starship.
The E.F.D. inter-trak scanner picked up signals from a huge object moving towards planet Terrainia.

Engage and terminate commanders!

Good luck!

  • Amiga
Giganoid

Hybris

Hybris_Lovett

Hybris_Maverick

Hybris_Menu

  • Amiga
SwordOfSodan

  • Amiga
SwordOfSodan_CharacterSelect

  • Amiga
SwordOfSodan_Controls

  • Amiga
SwordOfSodan_Craggamoor

  • Amiga
SwordOfSodan_Ending
[quote=Game]And so the cicle ends. The prophesy is fulfilled and Zoras is destroyed, his essence banished to the deepest pits of hell.
And in their joy, the people rise up as one, declaring you to be the true ruler and saviour of the northern kingdoms.
And as the light returns, the legion of darkness called up by Zoras' magic slithers back into the shadows...[/quote]

  • Amiga
SwordOfSodan_Map

CrystalHammer

Falcon
Falcon_atarist
  • Amiga
Falcon
  • Falcon
  • 1988
  • Lowres (PAL)
  • Comparison
  • 16 colors
  • AtariST
Falcon_atarist
  • Falcon
  • 1988
  • Lowres (PAL)
  • Comparison
  • 16 colors

FighterBomber
FighterBomber_atarist
FighterBomber_orig
  • Amiga
FighterBomber
  • AtariST
FighterBomber_atarist
  • Original
FighterBomber_orig

  • Amiga
FighterBomber_F111Aardvark

  • Amiga
FighterBomber_F14Tomcat

  • Amiga
FighterBomber_F15Eagle

  • Amiga
FighterBomber_F16Falcon

  • Amiga
FighterBomber_F4Phantom

  • Amiga
FighterBomber_F5Tigershark
  • 1990
  • Lowres (PAL)
  • 32 colors (31 used)

  • Amiga
FighterBomber_JA37Viggen

FighterBomber_Loader
FighterBomber_Loader_atarist
  • Amiga
FighterBomber_Loader
  • AtariST
FighterBomber_Loader_atarist

FighterBomber_Menu
FighterBomber_Menu_atarist
  • Amiga
FighterBomber_Menu
  • AtariST
FighterBomber_Menu_atarist

  • Amiga
FighterBomber_Mig23Flogger

  • Amiga
FighterBomber_Mig29Fulcrum

  • Amiga
FighterBomber_Mig31Foxhound

  • Amiga
FighterBomber_Mirage2000

  • Amiga
FighterBomber_PanaviaTornado

  • Amiga
FighterBomber_Su27

  • Amiga
KillingCloud

  • Amiga
MarbleMadness_Level1
Practice Race

  • Amiga
MarbleMadness_Level2
Beginner Race

  • Amiga
MarbleMadness_Level3
Intermediate Race

  • Amiga
MarbleMadness_Level4
Aerial Race

  • Amiga
MarbleMadness_Level5
Silly Race - Everything you know is wrong

  • Amiga
MarbleMadness_Level6
Ultimate Race

  • Amiga
OffShoreWarrior

  • Amiga
ShadowOfTheBeast

  • Amiga
ShadowOfTheBeast_Castle

  • Amiga
ShadowOfTheBeast_Ending

  • Amiga
ShadowOfTheBeast_GameOver

  • Amiga
ShadowOfTheBeast_Loader

  • Amiga
ShadowOfTheBeast_Plains

  • Amiga
ShadowOfTheBeast_Tree

  • Amiga
ShadowOfTheBeast_Well

  • Amiga
Starglider

SuperCauldron
SuperCauldron_var
  • Amiga
Title screen
  • Variation
Ending screen
Interestingly the title and ending screens aren't just re-colored versions of one another. Some elements actually shift around a bit and the town, castle and environment changes quite a bit to visualize the change from the dark nightmarish beginning to the happy sunny ending.