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BeastRider

Amiga Format picture of the month - August 1991.

This is one of those Amiga Format images that look like they were made in HAM mode, but only uses 32 colors.

Also note the attempt to dither the color banding rings in the center of the image. Looks like someone tried to optimize the image, but ran out of time before it was submitted to Amiga Format.

The Vaug Interceptor Turbo is actually the Honda NSX (or Acura NSX) from 1990.

The Taraco Neoroder Turbo is actually the Alfa Romeo SZ (Sprint Zagato) from 1989.

The Retron Parsec Turbo is actually the Cizeta-Moroder V16T from 1991, designed by Marcello Gandini, who also designed the Lamborghini Diablo (hence the similarities).

  • Diga
  • 1991
  • Lowres (NTSC)
  • ColorCycling
  • 32 colors (31 used)

PIImage_Mountain

Videoscape3D

Archmage_Celis
  • Archmage
  • 1993
  • Lowres Interlaced (PAL)
  • 64 colors (63 used)

Archmage_JuicyLucy
  • Archmage
  • 1992
  • Lowres Interlaced (PAL)
  • 64 colors (37 used)

Archmage_Nexus7
  • Archmage
  • 1994
  • Lowres (PAL)
  • 256 colors (202 used)

Archmage_Sequencial

Archmage_TheDhryads
  • Archmage
  • 1993
  • Lowres Interlaced (PAL)
  • 64 colors (59 used)

1st in the The Gathering 1993 Graphics competition.

AH_Dan

AH_Eye

AH_KingTut

AH_KingTut_aga
AH_KingTut
AH_KingTut_aga

The iconic Tutankhamun mask used as cover for many Deluxe Paint versions.

The Amiga AGA version looks like it was created by smearing around the golden parts with the Deluxe Paint smudge tool.
Not really a high class way of upgrading an image.

  • 1987
  • Hires (PAL)
  • 8 colors (7 used)

Cougar_DragonSun
  • Cougar
  • 1993
  • Lowres (PAL)
  • 256 colors (235 used)

Cougar_DragonSun32

Cougar_Evil
  • Cougar
  • Joe Petagno
  • 1993
  • Lowres (PAL)
  • 32 colors

Based on the cover for the Motörhead album "Rock 'n' Roll". Artwork by Joe Petagno.

Cougar_HairDog
  • Cougar
  • Sebastian Krüger
  • 1991
  • Lowres (PAL)
  • WIP
  • 32 colors (31 used)

Cougar_HairDog_wip
  • Cougar
  • Sebastian Krüger
  • 1991
  • Lowres (PAL)
  • WIP
  • 32 colors (30 used)
Cougar_HairDog
Cougar_HairDog_wip

Based on the cover for the Tankard album "Hair of the Dog". Artwork by Sebastian Krüger

Cougar_Sanasmatron
  • Cougar
  • Joe Petagno
  • 1993
  • Lowres (PAL)
  • 64 colors (56 used)

Based on the cover for the Motörhead album "Orgasmatron" by Joe Petagno.

4th in The Gathering 1993 graphics competition.

Cougar_Turmoil

DAS_AcidHeart_Sacrifice
  • DAS
  • 1996
  • Lowres (NTSC)
  • 256 colors (156 used)

"Acid Heart", 2nd in the AntiQ 1996 graphics competition.

DAS_Angel
  • DAS
  • 1996
  • Lowres (NTSC)
  • 256 colors (239 used)

"Angel", 3rd in the Scenest 1996 graphics competition.

DAS_Floaty
  • DAS
  • 1997
  • Lowres (NTSC)
  • 256 colors (240 used)

DAS_Joker
  • DAS
  • 1996
  • Lowres (NTSC)
  • 256 colors (249 used)

"Joker", winner of the Flag 1996 graphics competition.

DAS_Metal
  • DAS
  • 1996
  • Lowres (NTSC)
  • 256 colors (244 used)

"Metal", 2nd in the Pie Slice 1996 graphics competition.

DAS_Rainman
  • DAS
  • Lowres (NTSC)
  • 256 colors (247 used)

DAS_RipTide
  • DAS
  • 1996
  • Hires Interlaced (NTSC)
  • 256 colors (255 used)

DAS_Sunrise
  • DAS
  • 1995
  • Hires Interlaced (NTSC)
  • 256 colors (255 used)

Devilstar_Bodycount

Devilstar_DemonDownloadDisk
  • Devilstar
  • Hires Interlaced (PAL)
  • 16 colors (171 used)

  • Devilstar
  • 1992
  • Lowres Interlaced (PAL)
  • 64 colors (60 used)

Devilstar_Hydra2

Devilstar_Indyface

Devilstar_SilentsMech
  • Devilstar
  • 1992
  • Hires Interlaced (PAL)
  • 16 colors (242 used)

Devilstar_Weed
  • Devilstar
  • 1994
  • Hires Interlaced (PAL)
  • 128 colors (127 used)

6th in the Assembly 1994 Graphics competition.

Fiver_ChampagneSupernova
  • Fiver
  • 1995
  • Lowres (PAL)
  • 256 colors (192 used)

The eagle eyed amongst you may have noticed that the colors in the palette are duplicated...

Fiver_ChampagneSupernova_var
  • Fiver
  • 1995
  • Lowres (PAL)
  • 256 colors (192 used)

...and if we set the upper 128 colors to white we can see a hidden message.

Fiver_ChampagneSupernova
Fiver_ChampagneSupernova_var

Fiver_Earth
  • Fiver
  • 1997
  • Hires Interlaced (PAL)
  • 256 colors (194 used)

Used in the demo "Planet Dust" by "Artwork"

Fiver_Efjucikay
  • Fiver
  • Lowres (PAL)
  • 128 colors (115 used)

  • Fiver
  • Lowres (PAL)
  • 32 colors (31 used)

Fiver_Renaissance
  • Fiver
  • 1996
  • Hires (PAL)
  • 256 colors (203 used)

Agony_Ending

The ending screen is identical to the level 2 loading screen.
Only the winged beasts are missing here.

Agony_Loader1

Agony_Loader2

Agony_Loader3

Agony_Loader4

Agony_Loader5

Agony_Loader6

This image is identical to the menu background.

Unreal

Unreal_Air

Unreal_End

Unreal_Land

Barbarian_Intro

ShufflepuckCafe

ShufflepuckCafe_Menu

Fusion

Fusion_FGBlocks

The tiles from which the backgrounds in Fusion are created are quite special. The game used quite large 32x32 pixel tiles, but the engine was able to use special clipping and masking techniques to cut out and mix the available tiles to form many different edge parts, cross disolves and special effects on the fly.

This was probably also the reason for the small viewing window that the player was granted (just 288x128 pixels) and the relatively slow framerate.

Fusion_Level1

Fusion_Level2

BridgeOfSorrows

Amiga Format picture of the month july 1991

FA-18_Interceptor

GJ_BioDomes

GJ_Gorilla

Printed in Amiga World July/August 1986 - Page 81

CarrierCommand

Cybercon3

Exile

JCS_Visage
  • JCS
  • 1996
  • Lowres (PAL)
  • 256 colors (225 used)

JimSachs_AmigaLagoon

JimSachs_CDI

This is the official boot screen from Commodore's CDTV Amiga. It differs a bit from the Anim version that is circulating the web, possibly because of size constraints within the boot roms.
It doesn't work that well as gif animation as most browsers don't play it back at the correct speed.

JimSachs_Commodore2

Commodore C64, 1702 Monitor, 1541 Floppy Drive

JimSachs_Commodore2_var

Commodore C64C, 1802 Monitor, 1541C Floppy Drive

JimSachs_Commodore2
JimSachs_Commodore2_var

Showing a rendition of Wayne Schmidt's 1987 C64 artwork called "Serene".

JimSachs_FoxPuppy

JimSachs_Knight

JimSachs_Knight2

JimSachs_MazdaRX7

JimSachs_Ninja900

JimSachs_Ninja900_var

JimSachs_Ninja900_var2

The variation with rider is a little strange, since the motorcycle seems to be slightly color reduced, despite the rider himself not really needing/using any additional colors. I currently can't say if Jim did this variation himself or for what this version was used for.

JimSachs_Ninja900
JimSachs_Ninja900_var
JimSachs_Ninja900_var2

JimSachs_Office3D_var

This is an office scene that was included in Ports of Call. It matches the Office 3D image closely, but uses fewer colors an has less details.

JimSachs_Office3D
JimSachs_Office3D_var

This image looks like an extended version of an image used in the game Ports of Call.

Most notable changes are the larger screen area and the increase in colors used.

JimSachs_Porsche1

JimSachs_Porsche2

JimSachs_Porsche3

JimSachs_Porsche5

JimSachs_PortsOfCall_var
JimSachs_PortsOfCall
JimSachs_PortsOfCall_var

Jim re-used the title picture for Ports of Call in his abandoned [link=/game/20000LeaguesUnderTheSea.html]20.000 Leagues under the Sea[/link] project.

The german magazine Amiga Magazin did an article on Jim Sachs in their August 1989 issue. They previewed a screen from the project, while it was still in development, and you can clearly see the same sky, mountains and buildings.

$2

JimSachs_SachsCastle

JimSachs_SaucerAttack

JimSachs_SelfPortrait

JimSachs_TimeCrystal

Used in TRSi's "Time Zone" demo

ljl_DiamondRing

ljl_Football

ljl_JumboDog_MoreDogs

ljl_JumboDog_wip1

First, I drew a grid that would be a guide for my color-cycling landscape, and used several shades of tan all in the same row on my palette, so when I cycled them, the ground would appear to move.

ljl_JumboDog_wip2

Then, I added the mountains to the back-ground, far in the distance, so they wouldn't interfere with the illusion of movement.

ljl_JumboDog_wip3

Next I traced the hotdog from my sketchbook onto the screen, and laid in the basic colors using the Fill option. Then I used a single-pixel brush to create shading and reflections.

ljl_JumboDog_wip4

After about an hour or so of tweaking and fine-tuning, the image was finished - just in time to get home for dinner.

ljl_JumboDog
ljl_JumboDog_MoreDogs
ljl_JumboDog_wip1
ljl_JumboDog_wip2
ljl_JumboDog_wip3
ljl_JumboDog_wip4

ljl_WeatherMap_wip
ljl_WeatherMap
ljl_WeatherMap_wip

DMADesign_1989_Original
  • 1989
  • Lowres (PAL)
  • 32 colors (18 used)

Used in the game Blood Money

DMADesign_1990_Lineart
  • 1990
  • Hires (PAL)
  • 16 colors (92 used)

Used in many Lemmings games

DMADesign_1993_Raytraced
  • 1993
  • Lowres (PAL)
  • 2 colors (33 used)

Used in the game Walker

DMADesign_1994_Type
  • 1994
  • Lowres (PAL)
  • 64 colors (38 used)

Used in the game All New World of Lemmings

Hewson_1990
  • 1990
  • Lowres (PAL)
  • 16 colors (204 used)

Hewson_1991a
  • 1991
  • Lowres (PAL)
  • 32 colors (27 used)

Hewson_1991b
  • 1991
  • Lowres (PAL)
  • 16 colors (209 used)

Thalion_1990a
  • 1989
  • Lowres (PAL)
  • 256 colors (83 used)

The standard Thalion logo with differently colored droplets randomly running down the screen.

Thalion_1990c
  • 1990
  • Lowres (PAL)
  • 16 colors

16 color version without copper effects and animation. Appeared in "Tower FRA" and "Tangram".

Thalion_Fantasy
  • 1992
  • Lowres (PAL)
  • 32 colors (26 used)

Logo used for fantasy games such as "Ambermoon".

Thalion_Simulations
  • 1991
  • Lowres (PAL)
  • 32 colors (31 used)

Logo used for simulations such as "No Second Prize" and "A320 Airbus"

Thalion_WingsOfDeath
  • 1990
  • Lowres (PAL)
  • Copper
  • 128 colors (79 used)

The standard Thalion logo with droplets randomly running down the screen.

Kult

Kult_Language

Kult_US

The U.S. version was called "Chamber Of The Sci-Mutant Priestess".
The new logo, as well as the removal of the "Kult" logo, was probably not done by Michel Rho.

Spidertronic

Ra_Aaaa
  • Ra
  • 1995
  • Lowres (PAL)
  • 256 colors (224 used)

Ra_ArteAarrghh
  • Ra
  • 1993
  • Lowres (PAL)
  • 64 colors (55 used)

Used in the demo "Arte" by Sanity

Ra_Bufff
  • Ra
  • 1993
  • Lowres (PAL)
  • 32 colors

Ra_Bufff_var
  • Ra
  • 1993
  • Lowres (PAL)
  • 64 colors (63 used)
Ra_Bufff
Ra_Bufff_var

Ra_Clqoun
  • Ra
  • 1993
  • Lowres (PAL)
  • 32 colors

Ra_Clqoun_var
  • Ra
  • 1993
  • Lowres (PAL)
  • 32 colors
Ra_Clqoun
Ra_Clqoun_var

Used in the disk mag "Live - Issue 03" by Dreamdealers.

2nd in the Saturne Party 1993 Graphics on A500 competition.

Ra_DontCrackUnderPressure
  • Ra
  • Lowres (PAL)
  • 32 colors

Ra was also known as Rhah in the beginning

Ra_Einstein1
  • Ra
  • 1993
  • Lowres (PAL)
  • 32 colors

Used in the demo "Arte" by Sanity

Ra_Endpart
  • Ra
  • 1993
  • Hires (PAL)
  • 64 colors (34 used)

Used in the demo "Arte" by Sanity.
The text is in Hires screen resolution. The copper was used to switch the resolution half way.

Ra_Fairlight
  • Ra
  • Hires (PAL)
  • 16 colors

Used in the demo "Psychedelic" by Virtual Dreams and Fairlight

Ra_Interpol
  • Ra
  • 1993
  • Hires (PAL)
  • 16 colors

Used in the demo "Interpol" by Dreamdealers

Ra_Maradona
  • Ra
  • 1994
  • Lowres (PAL)
  • 128 colors (106 used)

Ra_MrPet
  • Ra
  • 1993
  • Lowres (PAL)
  • 16 colors

Used in the demo "Arte" by Sanity

Ra_NoAGA
  • Ra
  • 1993
  • Hires (PAL)
  • 16 colors (14 used)

Used in the demo "Arte" by Sanity

Ra_Rootgirl
  • Ra
  • 1994
  • Hires (PAL)
  • 256 colors (98 used)

Ra_Salvadore1
  • Ra
  • 1993
  • Hires (PAL)
  • 16 colors (134 used)

Used in the demo "Arte" by Sanity

Ra_Salvadore2
  • Ra
  • 1993
  • Hires (PAL)
  • 16 colors (128 used)

Used in the demo "Arte" by Sanity

Ra_Salvadore3
  • Ra
  • 1993
  • Lowres (PAL)
  • 64 colors (37 used)

Used in the demo "Arte" by Sanity

Ra_Sanity1
  • Ra
  • 1993
  • Lowres (PAL)
  • 32 colors

Used in the demo "Arte" by Sanity

Ra_Sanity2
  • Ra
  • 1993
  • Lowres (PAL)
  • 32 colors

Used in the demo "Arte" by Sanity

Ra_Skelliton
  • Ra
  • 1993
  • Lowres (PAL)
  • 32 colors

Used in the demo "Arte" by Sanity.

5th in the 680xx Convention 1993 Graphics competition.

Ra_UglyArte
  • Ra
  • 1993
  • Lowres (PAL)
  • 32 colors

Used in the demo "Arte" by Sanity

AlienBreed

AlienBreed2

AlienBreed2_Credits

AlienBreed2_Intro

AlienBreed2_Level1

AlienBreed2_Level12

AlienBreed2_Level2

AlienBreed2_Level7

AlienBreed_Ending

AlienBreed_Intro1

AlienBreed_Intro2

AlienBreed_Level1

AlienBreed_Level2

AlienBreed_Level3

AlienBreed_Level4

AlienBreed_Loading

AlienBreed_Terminal

FullContact

FullContact_Arena1

FullContact_Arena2

FullContact_Arena3

FullContact_Arena4

FullContact_Arena5

FullContact_Arena6

FullContact_Credits

FullContact_Ending

FullContact_Training

ProjectX_Loading1

ProjectX_Loading2

ProjectX_Loading3

ProjectX_Loading4

ProjectX_Loading5

Team17_1990
  • 1990
  • Lowres (PAL)
  • 32 colors (28 used)

Team17_1991
  • 1991
  • Lowres (PAL)
  • 32 colors (28 used)

Team17_1992a
  • 1992
  • Hires Interlaced (PAL)
  • 16 colors (125 used)

Team17_1992b
  • 1992
  • Hires Interlaced (PAL)
  • 8 colors (49 used)

Alternative version of the hires logo with only half the colors of the normal logo and somewhat poorly edited background.

Used in the game Assassin.

Team17_1995
  • 1995
  • Lowres (PAL)
  • 256 colors (140 used)

Team17_1996
  • 1996
  • Lowres (PAL)
  • 256 colors (251 used)

Team7_1990

The first two games were released under the name "Team 7". After merging with "17-Bit Software" the company was renamed to "Team 17".

Voyager

SAK_Athena

Z-Out_Ending

This image is split into three segments with 16 colors each: The sky, the horizon and the water. This way the image has 38 colors but only uses 16 palette entries or 4 bitplanes, leaving the 5th bitplane for the ending titles.

Spherical

Spherical_Mage

BattleSquadron

BattleSquadron_Controls

BattleSquadron_Ending1

Well done! Mission completed
A reward is granted when you return to Earth Defense Fleet

BattleSquadron_Ending2

The Barrax Empire has been destroyed and Commander Berry D. Mayers and Commander Lori Bergin are now safe on board your ship heading home to earth. Have a nice trip home. Well done!

BattleSquadron_Ending3

You look out the side window of your ship. You see the crushed Barrax Empire as you take off.

BattleSquadron_Ending4

The alarm goes off and you look out the rear window and see the whole planet changing shape and something is coming straight at you..........

BattleSquadron_Ending1
BattleSquadron_Ending2
BattleSquadron_Ending3
BattleSquadron_Ending4

BattleSquadron_Intro1

Stardate 10.10.2.7.24 Starsystem IU2

The Barrax Empire - A ruthless species with one thing on their mind - ruling the universe.
Earth Defense Fleet have been in war with the Barrax Empire for centuries with many casualties on both sides........

BattleSquadron_Intro2

Commander Berry D. Mayers and Commander Lori Bergin returning home from a well accomplished mission.
Their orders were to eliminate all Barrax Lifeform on planet Urainia and gather as much information about the Barrax Fighters.

BattleSquadron_Intro3

As the commanders began their trip home they were suddenly attacked from out of nowhere by a huge Barrax Nova cruiser.

BattleSquadron_Intro4

The last transmission from Commander Mayers and Bergin was this....
Ability to become invisible for a limited amount of time. Fast.t..acce...
..brigg.ht.light.beaming.us.un.board....

BattleSquadron_Intro5

Commander Berry D. Mayers and Commander Lori Bergin are presumed to have been taken as hostage by the huge Barrax Nova cruiser.

BattleSquadron_Intro6

Your mission code C61-178DE is to rescue Commander Berry D. Mayers and Commander Lori Bergin and their starship.
The E.F.D. inter-trak scanner picked up signals from a huge object moving towards planet Terrainia.

Engage and terminate commanders!

Good luck!

BattleSquadron_Intro1
BattleSquadron_Intro2
BattleSquadron_Intro3
BattleSquadron_Intro4
BattleSquadron_Intro5
BattleSquadron_Intro6

Giganoid

Hybris

Hybris_Lovett

Hybris_Maverick

Hybris_Menu

SwordOfSodan

SwordOfSodan_CharacterSelect

SwordOfSodan_Controls

SwordOfSodan_Craggamoor

SwordOfSodan_Ending

[quote=Game]And so the cicle ends. The prophesy is fulfilled and Zoras is destroyed, his essence banished to the deepest pits of hell.
And in their joy, the people rise up as one, declaring you to be the true ruler and saviour of the northern kingdoms.
And as the light returns, the legion of darkness called up by Zoras' magic slithers back into the shadows...[/quote]

SwordOfSodan_Map

CrystalHammer

Falcon
  • Falcon
  • 1988
  • Lowres (PAL)
  • Comparison
  • 16 colors

Falcon_atarist
  • Falcon
  • 1988
  • Lowres (PAL)
  • Comparison
  • 16 colors
Falcon
Falcon_atarist

FighterBomber

FighterBomber_atarist

FighterBomber_orig
FighterBomber
FighterBomber_atarist
FighterBomber_orig

FighterBomber_F111Aardvark

FighterBomber_F14Tomcat

FighterBomber_F15Eagle

FighterBomber_F16Falcon

FighterBomber_F4Phantom

FighterBomber_F5Tigershark
  • 1990
  • Lowres (PAL)
  • 32 colors (31 used)

FighterBomber_JA37Viggen

FighterBomber_Loader

FighterBomber_Loader_atarist
FighterBomber_Loader
FighterBomber_Loader_atarist

FighterBomber_Menu

FighterBomber_Menu_atarist
FighterBomber_Menu
FighterBomber_Menu_atarist

FighterBomber_Mig23Flogger

FighterBomber_Mig29Fulcrum

FighterBomber_Mig31Foxhound

FighterBomber_Mirage2000

FighterBomber_PanaviaTornado

FighterBomber_Su27

KillingCloud

MarbleMadness_Level1

Practice Race

MarbleMadness_Level2

Beginner Race

MarbleMadness_Level3

Intermediate Race

MarbleMadness_Level4

Aerial Race

MarbleMadness_Level5

Silly Race - Everything you know is wrong

MarbleMadness_Level6

Ultimate Race

OffShoreWarrior

ShadowOfTheBeast

ShadowOfTheBeast_Castle

ShadowOfTheBeast_Ending

ShadowOfTheBeast_GameOver

ShadowOfTheBeast_Loader

ShadowOfTheBeast_Plains

ShadowOfTheBeast_Tree

ShadowOfTheBeast_Well

Starglider

Title screen

Ending screen

SuperCauldron
SuperCauldron_var

Interestingly the title and ending screens aren't just re-colored versions of one another. Some elements actually shift around a bit and the town, castle and environment changes quite a bit to visualize the change from the dark nightmarish beginning to the happy sunny ending.