MultiMedia Original February, 1987; Updated June, 1990
Cover for Amiga World Special Issue & Amiga advertisement
Layering A sense of depth can be created without the use of perspective by building up several layers of objects. The light source and shadows are very important for this illusion.
The VideoCamera August, 1989
Screen from Amiga 500 Demo
Layout A great deal of time can be saved if an object to be drawn is laid out so that most of its lines are horizontal and vertical, following the natural axis of the screen. Because of all the smoothing of diagonal lines that would be necessary with perspective or angled views, a straight side, front or top view will usually yield a crisper image.
The Siege August, 1989
Screen from Amiga 500 Demo
Light Source The direction of light needs careful planning in every picture. A sense of depth and realism can only be achieved when all shadows and highlights are consistent. Pay especially close attention to the light sources on objects imported from other scenes.
Games August, 1989
Screen from Amiga 500 Demo
Anti-Aliasing In lower resolutions, diagonal lines drawn on a computer screen have a pronounced "stair-step" quality known as aliasing. By manually blending these jagged lines into the surrounding colors, we can eliminate much of this problem.
The Galleys August, 1988
Scene from Centurian
Resizing A sense of depth may also be created without the use of perspective by having different sizes of the same objects on the screen. Always draw the largest object first, capture it as a brush, resize it to a smaller size, then stamp. Be careful to line up the smaller images on the same plane as the original!