Today, six years ago, I posted the first link to a small project that I called the "Amiga Graphics Archive", making this it's birthday.
It's awesome to see how much it's grown and what has become of it. How many people I have been able to reach and what I have been able to dig up.
For this update I have added many small changes. The biggest are, that the color cycling images now also show the color cycling in the palette overlay (sadly it's not synchronized with the image, but it's close enough and still pretty awesome to see).
I also changed the comparison overlay. If an image has several versions or platforms these are now shown directly under each other. The comparison overlay is therefore out of order at the moment but it'll come back and I think this is at the moment more accessible.
I was able to find rare images of the game 20,000 Leagues Under The Sea, which had been under development by Jim Sachs but sadly was canceled before completion.
There are more variations of images from the unused Aquaventura intro.
The "Work in Progress" images were found in the official Psygnosis backup dump. Previous WIPs were from a "Miami Byte" slideshow.
It's also the most incomplete "WIP" image from Aquaventura, showing a lot of details missing, including a different hue of blue for the whole image.
These graphics weren't used in the final game, Psygnosis' landmark 3D animated sequences were used instead. Some images are from the official Psygnosis backup dumps and some from a promotional Psygnosis slideshow.
These graphics weren't used in the final game, Psygnosis' landmark 3D animated sequences were used instead. Some images are from the official Psygnosis backup dumps and some from a promotional Psygnosis slideshow.
It is not quite clear which of these images was the WIP and which was supposed to be the final image.
These graphics weren't used in the final game, Psygnosis' landmark 3D animated sequences were used instead. This was taken from a promotional Psygnosis slideshow.
The WIP image could also be from an animation since it shows the bay doors closed and has the spacecraft missing.
These graphics weren't used in the final game, Psygnosis' landmark 3D animated sequences were used instead. This was taken from a promotional Psygnosis slideshow.
The WIP image shows that there were several big changes done to this image while it was created.
The background was completely redone, the battleship was scaled down. The contrast between light and shadow areas was reduced to make the shapes more recognisable, although making the final image less dramatic.
These graphics weren't used in the final game, Psygnosis' landmark 3D animated sequences were used instead. This was taken from a promotional Psygnosis slideshow.