Animations were very memory intensive in the old days where computers only had 512KB or 1MB of memory in total.
Therefore artists had to cut corners and use tricks to convey the illusion of motion, often leading to only short clips and partially animated images.
Double-Decker Bus - London, United Kingdom
The first version (2.0) was only used with the A3000, but the most common version was 2.04, which was included in all ECS Amigas (A500, A600, A2000, A3000).
This is an early version of Kickstart 2.0 that was being developed for the Amiga 3000.
It still had the old Amiga font with serifs, but everything else was already new for the 2.0 release.
This Kickstart version (3.0) was included with all AGA Amigas.
Kickstart 3.1 followed quickly and which was also released for all ECS and AGA Amigas (A500, A600, A1200, A2000, A3000, A4000, CD32, each with slightly different revisions).
Frames from the beautifully animated player sprite.
Two 16 color sprites were used to create the player sprite. With 16 color sprites taking up two sprites the whole player sprite took up 4 hardware sprites leaving only 4 sprites left for the rest of the game (mainly player bullets and rain drops).
This is an image from the canceled game Flag.
This is an image from the canceled game Flag.
This is an image from the canceled game Flag.
This animated intro was included in a pre-release demo of Aquaventura.
I slowed it down because it appeared to be running way too fast. There are also parts of the animation that aren't being clipped properly, leading me to think that this intro was simply dropped into the demo without being fine tuned.
It was later replaced by a rendered intro.
This is the intro animation featuring 3D rendered graphics with painted additional effects and optimized to take up as little storage space as possible.
While the graphics are basically 16 color monochrome images there are still HAM artefacts visible from the rendering process.
From Defender of the Crown 2
From Defender of the Crown
From Defender of the Crown 2
From Defender of the Crown
From Defender of the Crown 2
From Defender of the Crown
From Defender of the Crown 2
Jim posted a complete version of the Defender of the Crown 2 ending on his personal YouTube channel.
From Defender of the Crown 2
From Defender of the Crown
From Defender of the Crown 2
From Defender of the Crown
From Defender of the Crown 2
From Defender of the Crown
From Defender of the Crown
Interestingly two of the four maidens were left out for Defender of the Crown 2, with Lady Rebecca being one of them.
From Defender of the Crown
Interestingly two of the four maidens were left out of Defender of the Crown 2, with Lady Rosalind being one of them.
From Defender of the Crown 2
From Defender of the Crown
From Defender of the Crown 2
From Defender of the Crown
This is the official boot screen from Commodore's CDTV Amiga. It differs a bit from the Anim version that is circulating the web, possibly because of size constraints within the boot roms.
It doesn't work that well as gif animation as most browsers don't play it back at the correct speed.
Used in TRSi's "Time Zone" demo
This game is a good example of a lazy Atari ST port. Apart from not using the Amigas 32 color mode, the developers also didn't adjust the color palette to fit into the Amigas larger color space.
The Atari STs colors ranged from 0 (darkest) to 7 (brightest) for the red, green and blue channels.
The Amiga had a finer color resolution ranging from 0 (darkest) to 15 (brightest).
If you simply copied the same color values from Atari ST to the Amiga the colors on the Amiga only got from 0 (darkest) to 7 (brightest), which on the Amiga was only half of the possible brightness.
This resulted in a very dark game, as you can see in the variation image, where I kept the colors like they were in the game.
[quote=Game]They don't like strangers in these parts, and any excuses for a fight is good enough for a bad tempered bouncer.
Watch out, he's got a punch like a steam shovel.[/quote]
Coolers Bar & Roadhouse, Texas
[quote=Game]A nightmare from the Orient now haunts the New World. No-one knows the name of this hell-hag, only the state of her victims - Dead On Arrival.
Keep clear of the crescent moon axe chained to her wrist.[/quote]
Pine Forest, Kentucky
[quote=Game]Past the point of no return on your epic journey, you stumble across a town where the past casts a dark shadow.
If you can't see what he's got against you, just shadow box![/quote]
Red Rock Ghost Town, New Mexico
[quote=Game]The end of your quest is in sight, but first one last opponent waits to test your mettle. Master of the Filipino art of escrima, and a supreme opponent.[/quote]
The Oriental Theatre, Los Angeles CA.
[quote=Game]Fired from the State Police for corruption and brutality, ex-Sergeant Archer works by his own rules as a security guard.
Close in to avoid his spinning kick, but avoid the side-handle baton![/quote]
Red River Steel Works, Pittsburgh PA.
[quote=Game]Flown South by a businessman to fight his local champion in a private match, you find yourself up against Le Baron, a. k. a. Mistah Midnite.
Don't let his spectacular kicks blind you to the secret of his skull cane.[/quote]
Devils Bayou, Louisiana
[quote=Game]This area definitely isn't on the guided tour, a sharp suited federal agent DDT intends to subdue first and ask questions afterwards.
His 110,000V stun gun packs a punch, so keep your distance.[/quote]
The White House, Washington DC.
Nice animation from an intro by "Spreadpoint".
This version of the animation came directly from Pete Lyon.
The version used in game is cropped 30 lines at the bottom.
The figure is a single bitplane animation overlayed in extra half bright (EHB) mode to create this shadow silhouette effect.
Title screen
Ending screen
Interestingly the title and ending screens aren't just re-colored versions of one another. Some elements actually shift around a bit and the town, castle and environment changes quite a bit to visualize the change from the dark nightmarish beginning to the happy sunny ending.